Labels & Jumps

Labels enable you to jump over Ladder nets within a subroutine.

Using Labels

  1. Place a Label in a net.

  1. Create the condition that will cause the jump condition.

  2. Place a Jump after the condition

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Renaming Labels

  1. To rename a Label, double click it, enter the new name and click Apply.

You can also use labels as bookmarks, by using them to mark program sections and then locating them using the Go To Label <Alt> + <Right/Left arrow> and List of Labels <Ctrl> + < L> utility.